Wednesday, November 11, 2009

15 Concept Ideas

Here are our groups 15 concept ideas:

Concept 1: Reflective Tree



This concept revolves around the idea that North Avenue residents would partake in a collective activity. Every day students that live in North Avenue would have the opportunity to log on to a specific website and rate how they are feeling that day on a scale from 1-10, 1 being the worst and 10 being the best. At the end of each day the overall average of everybody in North Avenue's mood would be computed. These scores would all be factored in to the “reflective tree.” The reflective tree is an augmented reality three-dimensional model. A marker is placed in the North Avenue courtyard that people can look at using their smartphones equipped with the correct software. When the marker is recognized, a tree grows from the marker on the user's smartphone. On the first of the month the tree is only a stump. If on that first day the average mood of everybody in North Avenue is an 8.5, the next foot tall segment of the tree would be colored almost completely green. If the subsequent day the average mood was 1.5 the next segment of the tree would be colored almost completely red. And so the process continues throughout the whole month, building a tree whose layers are representative of the feelings of the North Avenue residents. At the end of the month the tree collapses and a new stump sprouts up.

Concept 2: Who is studying what?



This concept has a database backend that has a frontend on a website accessible by all Georgia Tech students residing in North Avenue. The purpose of the website is to be a forum for people to post when and where they will be studying what. In doing so, others can log on and see if there are any others studying the material that he or she needs to study that night. While the frontend on the website would be sufficient to display the given material, if the material was displayed at the front of the North Avenue courtyard, chances are that a lot more people would see what it. This concept is thus an AR bulletin board that is situated right above the turn-around in the North Avenue courtyard. People that are returning from class only have to pop out their smart phones and view the marker that is on the ground for a bulletin board listing all the people studying in North Avenue that night to appear. They can then choose to study with others instead of alone.

Concept 3: Lights Out



This concept is an AR take on the popular game “Lights Out!” Instead of using a platform for playing the lights out game, though, it takes on a more real feeling by taking over the windows of a given North Avenue building. A user can view the North Avenue building with their smart phone and the marker on the side of the building will tell the smart phone how to position the game. The software also reads each and every window that can be seen in the phone's view and detects whether or not the lights in each room are on or off. Once this information is compiled, the game starts. The player clicks on a light that is on to turn it off, but in doing so switches the statuses of all cardinally adjacent windows from off to on or from on to off. The objective is to turn all of the lights off, but it is a difficult game to master as every time the user plays different lights will be on and off and the same strategy won't necessarily work twice.

Concept 4: Dress-up Statues



This is a simple concept. Once more there is a website connected to a database backend from which the AR software reads. There are a number of statues around the North Avenue courtyard. Students living in the North Avenue courtyard can vote every day on how they want each statue to dress. Any time that a user uses his or her phone to view a given statue the most voted for clothing will appear on the statue.

Concept 5: Scheduler



This concept is simple as well. It is similar to the idea of the “who is studying what and where” concept detailed earlier, but it takes on a different form. The bulletin board is in the same location but the information that it displays is different. Instead of showing who is studying what and where the bulletin board shows unique information for each person that looks on it. Based on what the Georgia Tech login name is that is associated with a given phone, the scheduler compiles all the necessary info that a student may need to know within the immediate future. Some of this information includes: assignments that are due today, class schedule, group meeting schedules, and TA office hours. By displaying all of this information in a centralized location people may utilize TA office hours and keep better track of what they should be doing and when.

Concept 6: Window Event Markers



A marker would be placed under each window of the North Avenue apartments (facing the courtyard). Students would then be able to go online and list events/activities that they wanted to invite other students to (for example, a party or a study group). By using the iPhone, students would be able to point to the markers at the apartments and based on the events happening a display would show up with an option for more information on the event.

Concept 7: North Avenue Destruction

This idea is based off the desktop destruction program, a stress reliever game made for computers. Students would be able to point their iPhone at the North Avenue apartment buildings and choose their method of destruction. The building would have several markers that would help the iPhone determine what the student would like to destroy. Weapons might include a flamethrower, machine gun, rocket launcher, and a wrecking ball among others. When students complete their destruction they can save pictures and post them to Facebook or other places on the web for all to see. We feel that as Georgia Tech can be a very stressful environment this would be a fun way for students to let out their frustration.

Concept 8:Sculpture Markers



The idea of this concept would be to create huge sculpture markers to place in the North Avenue courtyard. This piece would be solely artistic in purpose. The sculptures would morph and move as students looked at them through their iPhones, displaying student work (from art students around the country) with an option for additional information on the artists. Students could post comments for the artists and others to read. The sculptures would still have artistic value even for those without iPhones, thus adding to the environment. It would be a way for students to connect and also for new artists to receive feedback and constructive criticism on their work.

Concept 9: Marker Movie Screen



For this concept, a huge marker would be placed in the middle of the North Avenue apartment courtyard. There would be a movie of the week (notifications would be posted in the dorms to inform students what movie would be showing) and students would be able to pick the movie up from their windows in the apartment buildings. They could start and stop the movie as they pleased, but would only be allowed to view it during the week that it was playing. This would give students a common topic of conversation and provide a unique viewing experience.


Concept 10: Sticker Markers



Students would be provided stickers (of varying shapes and sizes that would confine the animations) that hold the geometric patterns of markers. Some markers would be pre-defined 3D animations and others would be ‘create-your-own’ stickers (this would be printed on the back of the sticker). For create-your-own stickers, a website would be provided where the student could create their own 3D image to link to the marker. A huge white board would be placed somewhere in the North Avenue apartment courtyard where students could go and place their stickers. When the students look at the board through their iPhones they can see the art piece they are collaboratively creating then place new stickers accordingly to add to the art piece.

Concept 11: Bulletin Board of Campus Activities




A board would be placed in a central location of the courtyard, possibly close to the bus stop where it would receive the most traffic. The board will consist of one giant AR marker. On this board, students would be able to update various activities that are taking place on campus in the near future. Updates would be organized by date and time. Thus, if a North Avenue resident is bored in their apartment on a Friday night, they can point their phone out their window, aim it at the board, and pick from a list of options, something to do that night. The board can be frequently updated, and expired events will be automatically deleted. This is more beneficial than a tangible bulletin board because it will not collect littered paper of old events.

Concept 12: Walking Paths



The main purpose of the courtyard is being an open space through which residents travel. Many residents seldom stop in the courtyard as they just cut through it to catch the bus, walk to class, go to the gym, etc. The walking paths concept will create some type of colorful design based on the paths that people walk. Each person will randomly be assigned a color, but they have the option to change their colors. RFID readers will be placed at various checkpoints throughout the courtyard. As residents walk by the RFID readers with their buzzcard, the readers will log their location. A path will connect from reader to read to create a geometric, jagged line based on their paths. Residents can aim their camera phone out the windows of their apartments and view the paths created by the RFID readers. The user can select how many paths they will like to be shown in case too many paths make it cluttered.

Concept 13: Building-Scaled Space Invaders



An AR marker will be placed in the center of either the North Ave East or North Ave South building face. When a user aims their camera phone at the marker, a building-sized version of the Space Invaders game will be projected onto the building. The windows on the building will be the initial location of the invaders, which from there will change locations as they try to dodge you. The game will be loaded on your camera, so you can play the game directly on your phone.

Concept 14: Catch King Kong



This is a very simple hide-and-seek game. When you aim your camera at the North Ave East and South buildings, you will see a King Kong character on your screen. He scales the buildings and jumps around trying to escape your grasps. You must keep him within your screen at all times. If he jumps out of your screen, you have 5 seconds to find him again and contain him in your screen. Whoever survives the longest wins.

Concept 15: Curiosity Cage



A marker will be placed in the middle of the courtyard. This marker will project a steel animal cage. Each day, a different animal will random appear in the cage, and users can interact with it. The user never knows what creature will appear next.

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